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Cloud Gaming & Streaming

GPU rendering + FPGA encoding + line-rate encryption

GPU renders frames, FPGA encodes and encrypts inline, CPU orchestrates sessions and QoE.

FPGA

Stream encoding + encryption

Workloads
  • Hardware H.265/AV1
  • Line-rate AES-GCM
  • PQC DRM
Performance
4K 120 fps / session
CPU

Orchestration + QoE

Workloads
  • Session manager
  • Adaptive bitrate
  • Matchmaking
Performance
Latency < 20 ms
GPU

Rendering + AI

Workloads
  • Real-time ray tracing
  • DLSS / upscaling
  • AI anticheat
Performance
100 TFLOPS / node

Multi-agent scenario

A player launches a match: GPU renders the scene with ray tracing, FPGA encodes in AV1 and encrypts the stream, CPU maintains QoE and session — total latency <20 ms.