Cloud Gaming & Streaming
GPU rendering + FPGA encoding + line-rate encryption
GPU renders frames, FPGA encodes and encrypts inline, CPU orchestrates sessions and QoE.
FPGA
Stream encoding + encryption
Workloads
- ▸ Hardware H.265/AV1
- ▸ Line-rate AES-GCM
- ▸ PQC DRM
Performance
4K 120 fps / session
CPU
Orchestration + QoE
Workloads
- ▸ Session manager
- ▸ Adaptive bitrate
- ▸ Matchmaking
Performance
Latency < 20 ms
GPU
Rendering + AI
Workloads
- ▸ Real-time ray tracing
- ▸ DLSS / upscaling
- ▸ AI anticheat
Performance
100 TFLOPS / node
Multi-agent scenario
A player launches a match: GPU renders the scene with ray tracing, FPGA encodes in AV1 and encrypts the stream, CPU maintains QoE and session — total latency <20 ms.